AI Insights · Timothy · July 2022
Stickman Games Performance in Middle East Q2 2022
In Q2 2022, the top 5 Stickman games on a unified platform in the Middle East showcased varied performance trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 Stickman games on a unified platform in the Middle East exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. This analysis provides a detailed overview of these metrics, based on data from Sensor Tower.
Stick Party 234 MiniGames from PlayMax Game Studio experienced a consistent increase in weekly downloads, peaking at approximately 34K in the last week of June. Weekly revenue showed fluctuations, with a notable peak of around $227 in early May. Active users trended upward throughout the quarter, reaching nearly 293K by the end of June.
Ragdoll Turbo Dismount from LAFUL FULA saw a significant spike in weekly downloads at the beginning of April with around 78K, but this number gradually declined to approximately 5K by the end of June. Weekly revenue also saw a sharp decline after early April, stabilizing at lower values. Active users followed a similar trend, peaking at around 78K in early April and then declining to about 11K by the end of June.
Supreme Duelist by Neron's Brother showed a steady performance in weekly downloads, maintaining numbers between 11K and 20K throughout the quarter. Revenue remained relatively low but stable, with minor fluctuations. Active users saw a slight decline from around 150K to 145K towards the end of June, with minor peaks and troughs in between.
Stick War: Legacy from Max Games Studios maintained a steady weekly download rate, fluctuating between 11K and 13K. Revenue saw a noticeable decline mid-quarter but managed to stabilize towards the end, peaking at around $1K in the last week of March. Active users remained relatively stable throughout the period, averaging around 28K.
Stick vs Craftman by XGame Global showed an upward trend in weekly downloads, increasing from around 6.5K in early May to approximately 9.8K by the end of June. Revenue remained low but stable, with minor fluctuations. Active users saw a dip mid-quarter but gradually increased towards the end, reaching around 18K by the last week of June.
Overall, these Stickman games showcased varied performance trends across different metrics. For more detailed insights and data, visit Sensor Tower.